
tengen san
Triton-TC
2
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Posted - 2011.11.07 20:48:00 -
[1] - Quote
Quote: 8) Mining--goes without saying, but needs to much more interesting/dynamic, and much less bottable.
I have don it now for an extended time and the more I did ........
Changing Mining in High sec would indicate changing it from the scrap.
So why not change mining all together
LetGÇÖs take a look on the economy of the game. From the understanding of a self-sufficient player driven Economy circle the game is pillared on:
1. Mining (Ore, PI, Moon, Recycling) 2. Production 3. Market For the sole purpose to supply in one or other way: 4. PvP
Some call a sandbox I rather call it an economic simulation placed in hostile environment. Set the notations beside letGÇÖs focus on 1 mining in the relevance of a self-sufficient player driven economy; the retrieve of raw materials. I combine here Moon mining, planetary interaction and ORE mining under the terms of RME, Raw Material Extraction. Whether this is form Moon materials, PI,or ORE Mining. I explicitly leaf out RME trough recycling (drones and modules) as it would well exceed the size of the proposal.
A brief history of ORE mining in the Game: In 2003 it seems appropriate for a new game to adapt to the general play style of almost any MMP Games at the time with some sort of mining. The economy of EvE evolved during the last 8 Years and being more dedicated to other materials than the basic ORE mining. To my consideration and in the progress of economical evolving the present ORE mining has become outdated and therefore obsolete. I focus hereby strict on the cost (investment, maintenance) and reward point of view
Cost/ reward scheme:
1.Moon mining (low and 0.0.) high cost 2. PI (all) median to low cost 3.ORE mining (all) low cost
With PI you set up your factoryGÇÖs and take in the profit with no risk to the installation.
With ORE mining there is just an initial expense of the exhumer and non-other than a gank. As for PI there are possible implements on the way to rise the rist/cost factor which will give it a more realistic place within the simulation (sandbox) by private owned custom offices and a possible role in a future Dust involvement. Leaves mining ORE as a classic RME with only some little changes ever since. However it contains no real cost factor to run a mining operation and take the profit. No fuel cost (exept the rouqual). The other factor is, ORE mining as today can be done semi Afk ore full AfK which is not in the sense of the game. However the action of mining itself commands doing it in AfK moode or at least semi AfK. Even the godfather of Mining Halada postulated in his well lauded Mining guide: GÇ£Staring for a sustained time on the mining laser will have you end up in the psych ward.GÇ¥ He was seriouse on it!
Whilst two of the RMEGÇÖs, Moon mining and PI are for a good reason mostly automated processes, ORE mining isnGÇÖt, but should be! As a side effect: A bot on a Moon POS, a bot on a PI installation are obsolete and ineffective as the material retrieving processes is already automated and only need attention requirement to restart the process. Of course you can place a bot to do some steering but as for PI, the available resource amount change and therefore require player attention.
Similar could apply to ORE Mining.
A Proposal: No more Asteroid belts in any system as known. Player driven Mining and refining colonies
The Source: 1.ORE belts around a complete planet and not just some rocks somewhere in a system. Once mined, the Roids re-spawn on in-calculable time and size. Some death nuts are amongst them. 2.ORE asteroids are of significantly size revealing its ORE similar to PI. I prefer 1 as better since there already is PI.
The Equipment: A POS similar mining colony means with the profit coms the expense. The excavators are operated from the mining POS. Small medium and large determine the amount of excavators. Yes, they can be installed on High sec planets with a significantly lower resistance than a low sec or 0.0 Mining-colony. They are simpler to set up and faster to be demounted as the regular POS, and as such more mobile.
The Calculation: Base calculation can be the amount mined by any Human operated vessel in the belt for a max of 2 hr. I personally think this is the max time one can pay attention to it without slipping in some sort of hypnosis. AfK mining is not considered in estimation! 8.000m-¦ volumes could be the amount of one excavator for 24hr. as the excavator can run just like a moon harvester or a PI installation, adjustable from one to 24 hr. The Mining-colony can be upgraded to do refining jobs. The excavators run on time by damage, just like mining cristals
New player modus. Since mining is a source of income for new players: Civilian Mining excavators with a loading capacity of 600m-¦/24hr. Ore shall be transported to Player owned Mining colonies for refining or saled dirctely on the market.
I expect the fast majority of the mining community will dismiss this proposal but again, I do believe attention should be paid to the fact any action in the game supporting AfK and watch your favored TV show in the meantime, is not what the game is design for, any action within the game obsoleting the request of direct attention is an open door for botting and thus should be left to automated processes in first place.
Assumable, big alliances will not go for this proposal just as they state unanimously they donGÇÖt have any bots running in their hidden 0.0. Systems, but it is illusive to buy into this argument, the temptation is just too big!
So, more time to actually play the game and lifting ORE mining in a more realistic market situation equal to moon mining and future PI. On a second thought may even attract to a better use of Low sec.
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